Disclaimer: I’m not the dev, just wanting this project to get more reach, it’s a really cool project.
What is Taylor?
Taylor is an open-source game engine built using MRuby and Raylib. It can run natively on Windows, MacOS, Linux and HTML5.
Disclaimer: I’m not the dev, just wanting this project to get more reach, it’s a really cool project.
Taylor is an open-source game engine built using MRuby and Raylib. It can run natively on Windows, MacOS, Linux and HTML5.
(I moved this message from the “Introduce yourself” thread and edited it, to keep that thread on topic.)
Do you use Taylor, or a different game library for Ruby? I don’t do game dev but I’m just curious.
I don’t know why, but whenever I come across a new one, I write it down. The ones I know of are DragonRuby, GMR, Gosu, MiniGL, Raylib Ruby, Ruby 2D, Taylor, TIC-80
I use Taylor every now and then, either for making a prototype or perhaps a little game. I’m mostly interested in Taylor cuz of its MRuby-based nature. I know DragonRuby also uses MRuby, but the source is only partially available. Gosu is my most used framework, it’s the first one I worked with when starting with Ruby actually.
Thanks for the list! As a matter of fact, in my GitHub stars I’ve got some more projects that use Ruby in game dev, maybe you’ll find them useful/interesting too:
Thanks, I hadn’t seen those before!
Disclaimer: I am the dev
Cheers for posting Taylor here!
This thread has actually taught me about other Ruby game tools and engines I wasn’t aware of. I’m loving seeing Ruby pushed into these areas as I think it’ll help drive out performance and just make Ruby the best language it can be
:0
Nice to see you here!